Post by molukai on Nov 5, 2008 12:29:19 GMT -5
Khondar sent me this email, and I felt inclinated to share it with all of you. He will always be remembered as one of Divinity WAR's best, will be fondly remembered!
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Dear Molukai,
I should have written to you before leaving Divinity. I hate misunderstandings and that's what it turned out to be in the end. I didn't leave Divinity, I left the -game- my friend. I didn't say a word, avoided explaining things to anybody that messaged me, because I wanted to avoid what you americans call 'drama'. I also didn't want to bring spirits down.
First things first: I didn't leave Divinity because the majority wasn't as high as me. Granted, I think the Guild is a bit scattered, but I came to find out that this is not Divinity's fault, is a problem of the game. The mechanics put people into too many different locations and with different objectives. Also, this is a new game and people are getting their feet wet.
I sincelery apologize for not sayign anything and making you think it was somethign related to the Guild. It turned out worst in the end and I regret it.
To sumarize why I left the game: it didn't suit my style. After hitting Level 40 it becomes a game for gear. Everybody just wants to get elite gear and what happens is that a nasty enviroment is created in the air. The equipment is so scarce that you can actually spend 6 hours working together with a bunch of people and leaving without nothing to show for. Icould understand the point that cooperation is its own reward, but let's be frank: this is a game. Players expect rewards for their efforts. I spent the majority of my life in Level 40 evaluating the endgame scenario. And it doesn't look good in my opinion. The way that the system makes the best loot to immediately bound to a Player prevents cooperation. Also, there should be other types of rewards for just accomplishing these vast tasks such as completing a high-level Dungeon.
Anyway, in a nutshell that's sort of what happened. Know that you will be my chief always. It was a pleasure and an honor Mol. Have fun.
Best regards, Khondar
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Dear Molukai,
I should have written to you before leaving Divinity. I hate misunderstandings and that's what it turned out to be in the end. I didn't leave Divinity, I left the -game- my friend. I didn't say a word, avoided explaining things to anybody that messaged me, because I wanted to avoid what you americans call 'drama'. I also didn't want to bring spirits down.
First things first: I didn't leave Divinity because the majority wasn't as high as me. Granted, I think the Guild is a bit scattered, but I came to find out that this is not Divinity's fault, is a problem of the game. The mechanics put people into too many different locations and with different objectives. Also, this is a new game and people are getting their feet wet.
I sincelery apologize for not sayign anything and making you think it was somethign related to the Guild. It turned out worst in the end and I regret it.
To sumarize why I left the game: it didn't suit my style. After hitting Level 40 it becomes a game for gear. Everybody just wants to get elite gear and what happens is that a nasty enviroment is created in the air. The equipment is so scarce that you can actually spend 6 hours working together with a bunch of people and leaving without nothing to show for. Icould understand the point that cooperation is its own reward, but let's be frank: this is a game. Players expect rewards for their efforts. I spent the majority of my life in Level 40 evaluating the endgame scenario. And it doesn't look good in my opinion. The way that the system makes the best loot to immediately bound to a Player prevents cooperation. Also, there should be other types of rewards for just accomplishing these vast tasks such as completing a high-level Dungeon.
Anyway, in a nutshell that's sort of what happened. Know that you will be my chief always. It was a pleasure and an honor Mol. Have fun.
Best regards, Khondar